The other half of the time, when running the game, I get:Įrror : Unable to create a bitmap of size (2048x2048) - out of memory (Not enough memory to complete operation ) Half of the time, GMS2 refuses to render any sprites other than SWFs or shapes drawn with code. A filter effect I have that renders in Windows appears completely incorrectly on Mac. I'm running GMS2 2.1.0.212 in macOS Sierra (10.12.1) on the following hardware (not my primary machine, obviously):Īt no point have I been able to run my game, which uses objects that utilize blend modes, successfully.
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